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Focus on a portion of the map to begin with, or you’ll just be stretching your resources too thin and will have difficulty making much progress. Resist the urge to fill up your whole map with buildings and roads. Sure I could plop down buildings alongside new roads…but I lacked the finances to support those homes with utilities and services.Īfter a bit, I realized that’s ok, and instead I focused my efforts on improving what I already had. I found that I was constantly getting access to more residential areas than I could support. As long as they are attached to the road, they will service the city, no matter how far out you place them. While their location comes with an area-of-effect stink-zone, their services provided do not. They themselves smell awful, which is why they are all the way up there.īecause roads are free, there is no reason why you shouldn’t keep those stinky buildings (factories included) as far away from your residents as possible. Look at my city in the image above notice that stretching out of the northeastern side of my city is a long road all by itself? At the end of that road is the sewage processing plants that keep my city smelling fresh. The Road to Nowhere Successĭead-ends are your friends in SimCity BuildIt. When you’re all done you can delete the new road, or simply leave it as is and have it become part of your city. Then move the buildings you need to move out of the way to the freshly-paved road, then rotate the buildings in and out as needed. With this in mind, it can make getting out of a poorly-planned situation super easy: just extend the road out and loop it around, or simply drag it into a dead-end. There is also no charge for paving roads. Same goes factories and city services like government buildings and power plants. There is no cost to up-rooting a residential area and plopping it down into another suitable location. Unless the deal is really weak, it’s best to always sell the lower-tier resources, as you can always get them back in a few minutes with the factories anyway.
If they are popped, a city informant tells you of the potential to sell your resources for some coins. Occasionally thought bubbles pop up with a gold coin in them. As you play, queue up some of the resources with the faster turn-around, and before you leave the game to go do something else, queue up some of the resources that take extended amounts of time to produce. Notice how in the image above I have positioned my two fire stations to blanket the residential areas, but left the industrial buildings (bottom left) well out of the zone. You want to get the most coverage possible, so placing a fire station right in the corner of your city zone isn’t the smartest move, since the fire station’s area of effect will be overflowing into the deadzone, where you can’t build.Īlso, remember that factories and service buildings do not need to be covered by firefighter/police/etc. This is bad.Īs you place fire stations, police stations, and so forth, pay attention to their area of effect. Every time you place a residential zone in SimCity BuildIt, remember that if the zone is not covered by the necessary city services, the building will ultimately become abandoned and won’t generate any tax income for you.